Wednesday, 4 July 2007

week 14- simpin,canaan.eric

There are few Computer-supported Cooperative Work activities that can applied in this institution's learning environment. These activities can help to facilitate communication among participants.

One of the common activities is Online Learning System. Students are able to learn the lectures through Internet without going to colleges or schools. This can help those students who are not convenience to travel along. Besides, assignments can be given and pass-up through internet services, such as Web pages and email. Discussions among lectures and students can be applied through Online Learning System also. Lecturers can communicate with students through forum to discuss about examination questions, assignments, tutorials, and the others. Another example is lecturers may post the students' assessments to the blog or Web sites. As a result, students can also refer their classmates' works.

Besides this, Instant Messaging can be applied in this institution's learning environment too. Students can communicate through Instant Messaging, like Yahoo Messenger or MSN Messenger. Through this we can set up a sharing folder with a friend. Drop in files and other stuff, as many as our computer can handleIt's build relationship between each other even one of us are from over sea. When we having group assignment, none of us are staying close! Through messenger all of us can just sit at our house ,looking at the screen and giving idea. It's safe time and money(to travel). If one of us can't online on time , by using share file, even it's offline ,we still can just copy it out from there.

Interactive Learning is also one of the CSCW activities that can be applied in this institution's learning environment. Software demonstration is using in Interactive Learning. Foe example, lecturers may use LCD projector to show the notes or guidelines for the students. By using this, lecturers may save their time rather than teach or guide the students one by one. The students are easier to understand the syllabus.

week 14- adriel,amanda,nicole

Computer-supported cooperative network, otherwise known as CSCW is a most useful system of communication between participants if they are rightly utilized. It facilitates communication very well amongst co-workers, colleagues, class-mates, etc. and because of that it helps people to be productive and effective in their work. Our learning environment, which is a college setting will perhaps make use of these three activities: Focused partnerships, Lecture or demo, and Meeting and decision support.

Focused partnerships is defined as cooperation between two users who need each other to complete a task. Within this type of cooperation, tools of communications like electronic mail, voice mail, video mail, and the telephone are used between the two users. Each have their benefits as tools of communication especially in the environment of a college setting.

For example in a group project consisting of two students, electronic mail will prove to be most invaluable as it has the advantage of immediacy, meaning that it has a very fast response rate in which either party can use. In a project, replies are needed quickly to questions or inquiries either one may have and with email, both parties have the advantage of communicating without having to wait long. Another ability email gives is the fact that it allows users to receive and respond to messages when they want and where they want unlike a phone conversation that requires the other party to be present to communicate.

There is however such a thing as voice mail, which helps if a person is not available on phone. The only thing is that the voice mail has to be clear in what it's trying to say. Voice mail helps as it offers a substitute way of informing partners of vital information via one's voice. This then would lessen any misunderstanding that might be possible if it was written on a paper for example. A person also has the advantage of having proof that something has been said because a voice mail can be saved and as such they can be referred to if any one of them or both of them forget a certain point or they want ti refer to what they were wanting to communicate in the past.

To be able to have a phone conversation however also has its benefits. For one it helps both parties to communicate better as there is the ability to ask questions as they come to mind and thus get an immediate answer. Again this also offers the ability to have little or no room for misunderstanding as both parties are able to clarify points about the project immediately.

Video mail is another form of focused partnership and it is perhaps the most useful tool in communicating. It practically encompasses almost all three of the features found in the other three tools of communication. In a video mail, both parties are able to tell their partner what they want to say with actions, so there is also little chance of misunderstanding. In a video mail, they are also able to show each other pictures, graphs, charts, or anything graphic that can be help the project. This helps when one of the part is not in the same place with the other party. Video mail would then look like they are really communicating face-to-face.

Another CSCW application that can be very useful in this institution's learning is through lecture conferencing. This can be done through electronic white board and “smart rooms”. Through the invention of CSCW, electronic white board enables students to keep track with the lessons that lecturers are teaching as whatever that is written on this electronic white board will be transmitted on the students screens. This allows interactivity, creativity and it also makes lectures and classes livelier. This will make students more attentive. Electronic white board also allows students to keeps track with projects, assignments, and notes schedules.

Meanwhile, “smart rooms” are useful for meetings and discussions and these are automatically recorded by cameras and archived. This is very useful for societies and clubs that students are in as “smart rooms” are also very useful for follow ups.

One of the three computer-supported cooperative work is meeting and decision support. This can be done face to face meeting with each of its participant working at a computer and giving out his or her contribution. Later they would be able to conclude a solution out of the problem discussed in the meeting. This can be seen clearly in top cooperations having a meeting to conclude an answer on. They work separately on each table with a webcam on and having a conference to meet up and discuss. For example, using MSN messenger web conference online.

Other methods including shared or private screens. Shared screen is during a meeting with a group of team handling creative department in an advertising agency. For example in a conference room whereby a meeting being held in Kuala Lumpur is on live telecast with the creative team in its global headquarters in New York. The group members of the team view the conference on a shared screen available in the conference room. However it is different with private screen as it is shown online to view individually. For example, Jack an art director having a meeting conference with Jill a web designer in New York to discuss on the latest requirement for a company website.

While large screen is being projected to a large audience during a big gathering or conference. For example, the top head which is the director to the middle management sitting in a large auditorium for an online presentation shown from overseas whereby they listen and come up with the decision whether they agree to an artistic point of view for a presentation on the advertising or more towards informative point of view. All these participants then are able to view on a large screen and to decide it instantly.

It works for meeting and decision support as it is able to conduct a meeting without much hassle and waste of money to gather these people in a large area. However with CSCW it works miraculously coming to an end of great solution.

On the other hand for students and lecturers in university is a great advancement and tool to communicate better. Lately with Wawasan Open University learning can be done online. These applies when meeting for a particular topic of the studies for example, film appreciation with the topic of the day to discuss on genre of films. Meeting online can be held between lecturer and student. Then a decision support is held after the whole day lecture. Different type of screen caters to different needs. Perhaps a student which need one to one guidance will have private screen while group study will have shared screen to include everyone point of view in the study.

week 14- sam,sarah,daniel


There are various types of activities where Computer-supported Cooperative Work (CSCW) can be used at. One of the activities that uses the aid of CSCW is during lectures in class. How can it be applied during lectures could be when the lecturer gives out assessment questions via email to students based on what is taught during that class. After retrieving the email, students then can ask back questions concerning the assessment if there should be lack of understanding. This shows how students and the lecturer communicate through CSCW to accomplish a task given. After that, the lecturer publishes their assessment on a web site in order for file sharing. Students can compare and refer back their works as well as discuss with other groups concerning the work.

The other CSCW activity that can be applied is holding Conferences. This is where a messenger program that enables communication between many to many is used. Similar to having a conference in person except this is done though an online instant messenger program. This enables students in the learning institute to have group discussions concerning their work without having to be in the same same area face-to-face. Files are also transferable on this network which would assist in further group work benefits using that particular instant messenger program. This is in a “Same time – different place” scenario. The program most widely used is MSN Messenger. The only concerns are that the identity of the user may not be credible or reliable. This may affect privacy issues in their work or conversations. Also because it is done from different places, education can be taught virtually and therefore students share a global classroom through the internet. Being geographically distant from each other may have its concerns as well considering that each country has its internet laws to abide by and thus may be restrictive.

Meetings and decision supports are simple guidelines to a successful communicating environment. It helps the participants in the group to gain rapport and build their synergy so that they have a good chemistry when working together. Meetings help by defining standards because no professional groups survive without meetings. Well usually when we use the word meeting its commonly mistaken as something formal we attend. Well meeting can be informal too actually, because the purpose of a meeting is to define goals, sort out trials and tribulations, evaluate situations and plan their next strategy whether to advance and to prioritize roles and goals.

Decision supports are basically the same thing in the sense that when a member of the group offers an idea or a decision that is constructive, as a team or group we have to know how to play a supportive cast to that decision/idea so that what was proposed will follow through. Otherwise it will just be another case of talking the talk but not walking it. Decision supports also helps build a fellowship indirectly because support is a form of unity. And as a group we have to be able to display support.

Without meetings or decision supports, its easy for plans and structures to go haywire and potential visions and ideas to kick the bucket. Communication is the underlying message here and meetings and decision supports are two of many ways to encourage communication.

week 14 assessment


Write a one-page essay to discuss three (3) Computer-supported Cooperative Work (CSCW) activities that can be applied in this institution's learning environment. Explain how it can help to facilitate communication among participants.

Wednesday, 27 June 2007

week 12 & 13 assessment

Design the packaging for a multimedia application of your choice.

Thursday, 21 June 2007

week 11 -sam,daniel,sarah

When it comes to any multimedia productions, we have to apply a sequential method to approach this topic. This is because we will wrestle with crucial works that will continue. If the project involves more than an individual, then constructing a systematic structure would be a strong foundation so that each member will know their roles and production expectations.


Some of the very important start-ups are ensuring the equipment and hardware at your disposal has the caliber to produce a work good enough to gaze and wonder. Even though you are working alone, all the more serious you should be about your equipment and hardware conditions. Discs has an expiry date, hardware may need to reformat, and graphic cards may need to replace.


Some smooth starting ups would be:


-Clear both your mind and workplace of obstructions.

-Attain the best equipment you can afford for strong performance.

-Schedule and manage a good system within the place.

-Get the biggest and the best screen you can afford for the better the resolution, the better the graphics.

-Be ensured of your disk storage space which varies according to the type of work you do.


CLIENTS

When you work with clients, be sure your organization adopts a good system of communication for the flow between you can your clients. This also applies to the people you work with because miscommunication can be pretty costly and losses will slow down an organization's performance and lowers the standards. A good communication flow also ensures good rapport building between any individuals that associates with the organization.


In most cases, customers are always right, because we serve to fulfil a customer's satisfaction for their money, of course. And if we do not meet their expectations we will indefinitely suffer from their complaints and sometimes, their temper. Achieving to meet a strong standard is every organization's goal. Some ways we can do this is by keeping the clients updated, creating a scheme that helps the customer feels ensured that they are in charge of their own products. For example, when a client ask for a specific design or whatever label, the organization can foster an 'appoval seeking attitude' by asking the clients about certain changes that they may want or maybe the client have a sudden idea that wants to change their current order. So, that is how at the end of the production, the customer will achieve a satisfied feeling.


It is also critical that the client has an easy means to review your work. This means transporting of informations or projects across borders using a large scale of storage requires files such as Zip, Jaz, SyQuest and DAT. The most common and time effective method of files transportingovernight courier service.


When you purchase materials for the project, it is wise to keep track of the receipt you get and most importantly keeping them organized always. This is especially convenient when keeping track of how much money that was used in completing the project. Organizing your file names is one of the things you can avoid losing files or misplacing them when you need them the most. Make names specific to your project's structure and store the files in directories of folders with logical names. Make sure that you know the versions of the multimedia software program used with all your files so that tracking editing changes becomes hassle off.


When you have a successful project, obviously you would want to protect and have people appreciate your work. Therefore, inserting copyright statements in your project could be appropriate. But remain the codes, tricks and programming techniques accessible for study, learning and tweaking by others.


One of the last few things you should remember as a designer is that no matter what your client may say or the critiques you get of your work, take that in good spirit because it may act as an aid to your project. Expect problems beyond your control and be prepare to accept and solve them. Some of the common irritants you might go through are like having clients who are not authorized to make decision when they're the only people around, sleepless nights because of the workload, too many complicate custom-coded routines, missed deadlines and so on.


Remember, it's not all about producing a good multimedia project. Its also about having good project management through out the entire process and taking careful measures to ensure that details are looked into thoroughly. Taking such a sincere attitude towards your multimedia work will definitely result in a successful multimedia project.

week 11 -simpin,alvin,canaan

In every multimedia production, the project plan is needed to build the product. The principles for successful project management of multimedia productions are as below.

Producing

This is the first step of the multimedia productions. For the multimedia developers, this plan is doing the construction work which is the hands-on of creation. They will contend with important and continuing organizing the tasks.

Starting up

Before you start the multimedia project, many important ways that need to check up. For examples, development hardware and software, review organizational, administrative setup. These are very important to ensure your project is working before you begin to do the project. Not only this, to prepare a complete and perfect project, there are some others matters that you need to pay attention to. For example, 512 MB of RAM and 80G of hard disk storage is the least condition of doing a multimedia project. As a multimedia developers, you need to backup of critical files as you won't lost your project. You need to have the latest version of software also.

Working with Clients

To work with clients, you must be sure that the organization of project incorporates a system for good communication between you and the clients as well as among the people actually building the project. Make sure that you provide a good management to avoid endless feedback loops from the clients. On the other hand, if you provide a good project, it will build trust between you and your clients. It develops a scheme that specifies the number and duration of client approval cycles. Multimedia projects need high-capacity storage media, so Zip, Jaz, DAT should be used that the clients be able to review your works easily.

Tracking

You must organize a method for tracking the receipt of material that you will incorporate into your multimedia project. A logical names always give to the files and develop a file-naming convention specific to your project's structure Store the files in directories of folders. Version control of your files need to work on your project also. You must always make sure that use the same version to do your project. Besides, make sure that you remember where you save the files. So that you can find back your files without any problems.

Copyrights

Copyright was also one of the principles to success project management in multimedia production. A copyright statement should be included in the multimedia package to warn user against copyright violation. We have to insert a copyright statement in our project clearly and ilegally but the code and programming techniques must remain accessible for study, learning and tweaking by others

Hazards & Annoyances

We have to control our emotion and prepared to accept them and solve them. Even though you are the experienced producer and developers or you feel your product do very well but you have to follow what client’s request. That because small annoyance can become serious distractions. So as a producer we have to avoid those problems that may be encounter during the production phase such as missed deadline, too many custom coded routines and meetings, accept criticisms from clients and many more.