To produce a military training simulation program, there are five elements that play a part. Text, graphics, animation, sound, and video.
1. Text- To provide information to the user in various forms: Instructions, Menu, Status, etc...
- As solid instructions and coordinates the group's destination.
2. Graphics- Is everything. To identify visual details, background, color, landmarks, different settings or landscapes, and everything that the user will need to identify objects, surroundings, and teamates.
3. Animation - is important for more detailed formation and group behaviour, interactive graphics. Simulation of group response to any elements of hostility- offensive stance, defensive stance, or stealth stance. (so that the viewers are able to understand and visualize the pattern of the appropriate formation in the spur of the combat.)
4. Sound- visuals are not complete without sound effects. Such as quotes, group communication using verbal language or animal imitations to avoid detection when in stealth mode. Able to identify codes from allies or enemies.
5. Video- House recordings, orientation videos (e.g. introduction to game)
1. Text- To provide information to the user in various forms: Instructions, Menu, Status, etc...
- As solid instructions and coordinates the group's destination.
2. Graphics- Is everything. To identify visual details, background, color, landmarks, different settings or landscapes, and everything that the user will need to identify objects, surroundings, and teamates.
3. Animation - is important for more detailed formation and group behaviour, interactive graphics. Simulation of group response to any elements of hostility- offensive stance, defensive stance, or stealth stance. (so that the viewers are able to understand and visualize the pattern of the appropriate formation in the spur of the combat.)
4. Sound- visuals are not complete without sound effects. Such as quotes, group communication using verbal language or animal imitations to avoid detection when in stealth mode. Able to identify codes from allies or enemies.
5. Video- House recordings, orientation videos (e.g. introduction to game)
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