For every project that is to be done, planning is a definite pre-requisite. In fact, the planning process is considered the most vital process to make a project successful. This applies to the IT and multimedia industry as well.
There are five processes in the making multimedia. The first is process or step is Idea Analysis. In this process, it is important to weigh the ideas thought of and consider its feasibility, cost of production and delivery. This is because if the idea is not feasible, you may be in the middle of your project and finally realize that it is impossible for the project to be completed. This results in loss of time and energy.
A way to weigh your ideas is to jot it down- it is very useful to have notes around so that when a new idea hits you, it can be jot down immediately. Making notes is also useful because you will be able to write down the pros and cons of your idea. This makes the first process much easier.
Asking yourself questions will also make the idea clearer. Examples of questions will be “How can you organize your project?”, “What multimedia elements (text, sounds and visuals) will best deliver your message?”, etc.
The second process is the pre-development process that is a pre-requisite before developing multimedia. In this process, it is important to define the project goals. Defining the goals is important because goals will keep you focused on the purpose of the project and it saves time. It is also important to define the skill set needs required like the type of software available for use. Then, it is the creation of content online that furthers strengthens the goals set. It gives a clearer picture of the project. Next thing is to position sales and marketing so to prepare the public to accept and receive your multimedia project. It is also good to create prototype on a paper.
The next development is the prototype development. In this process, screen mock-ups are build so that a rough idea is given and more ideas for improvement can be generated. Then, there is the designing of content maps and human interface. After that, the story and message develop. Lastly, it is important to test the prototype. Should it be faulty, it is important to review and analyze the whole planning process to rectify the problem.
During the prototype development designing is the main agenda. Here, developers would build screen mock-ups where is it a model to be seen as a reference. Next, they design content maps which works like a site map to guide them through. Then, they design human interface such as buttons for a better navigation to communicate the subject to their target audience. Later, they develop the story or the messages they would like to portray. Lastly, they test out the prototype.
The development moves on towards the alpha development when the developer finds no defect on the prototype development. There would be a focus group to evaluate and report and if there is any revision made, they would go back to the previous development.
During alpha development, there would be detailed storyboards and flowcharts to be charted out as to see where the whole project is is going and giving a clearer picture. Next, developer would finalize story scripts. Then produce graphic art, sound and video related to the topic of the development. The developers too solve out technical problems faced and test working the prototype. If there is no other problems involved they would bail out and reach out to the next development step.
One clear example is www.friendster.com main page; it has changed from the alpha development to the beta development with a change of features on the main page.
During the beta development, the project will be distributed to a limited number of testers to further check and perhaps add input on what else should be done. At this time, bugs can also be reported and then accordingly dealt with by the creators, should there be any.
Without any guides for their products that they are selling, it would be useless to users. So it is in this stage of development that user’s guides or manuals be produced to guide and give information to users as to how to operate or use the project. Packaging is also important in this stage as it is sometimes, if not most of the times the part that convinces and persuades users to use or buy the project.
Special or gold candidates are also found at this stage. These candidates are actually various version of the product. Examples are like versions 1.0 to 1.3 to 2.0 to 2.1, and so on. From these versions, developers can gauge how well the project has been done and which one should go out to be sold and used. Special candidates are therefore essential to the development and the success of the whole project. Finally in the beta development, advertising through press releases, announcements to various press associations, and PR lists are done. Exposure of the project is a must and these PR activities are the best ways to get that type of exposure to the public.
Delivery is the final stage of the whole development and the first one would be the preparing of a technical support team who will be ever ready to answer any questions or inquiries from customers and also to aid them with the product/project. A sales team is also set up here. These are the ones who will do the disseminating of the product to put it into the hands of people. They also are the ones who will garner profits and revenue from selling the product.
The gold master, which is the final version of the project, is now mass produced to be sold. The gold master comes under this development and will be what the product really looks like. A launch seminar is also given at this stage. This is the time where the lime light now shines on the product and is finally introduced to the world. With that, the product is now ready to be shipped to different countries all around the world to be used and enjoyed.